Dwarf: Dwarves make excellent Fighters.
Rogue: A dip into Rogue for Expertise in Athletics will go a long way if you plan to casino a bologna use Shove or Grapple.However, it's also dependent on being cast at spell levels higher than the minimum, and you only go up to 5th-level spell slots and don't have a lot of spell slots to spend countering.Paladins do very little with their bonus action, so TWF might be a decent option.Earth: A bit of Strength, but the abilities are very situational.You can only use this a few times per day, so use it sparingly, and make steps to avoid needing it if you can.
If you're lotto c code in a serious fight, turn this on and start killing stuff.
According to Dragontalk (the official D D podcast it's in a semi-finished state and is still subject to change, which could mean that olympic casino olümpia character options in the book will see major changes before final publication.

Though other patrons have plenty to offer, Hexblade is simply too good to pass.When you pick up Aura of Protection, you suddenly get a huge boost to all of your saves, potentially giving you better saves than a Monk with Diamond Body.Goblin vgtm : Could be excellent for a finesse build, but goblin doesn't cater to paladins any better than it caters to a fighter.It's also easily bypassed using the Disengage action, but forcing an enemy to spend their Action to get past you is a successful turn in my mind.Their speed is reduced to 0, so they're very little that they can do about.Arcane Shot: A powerful and versatile ability, but you get just 2 uses between short rests until you get Ever-Ready Shot at 15th level.Oath of Redemption XGtE : Unlike other Paladins, the Oath of Redemption Paladin emphasizes nonviolent options.17th-Level: More great ways to end a fight nonlethally.
Forest PHB : A Dexterity bonus helps for a finesse-based Eldritch Knight, and Minor Illusion expands your limited spell options.
Wizard, wizard is an arcane controller class in 4th edition Dungeons Dragons.